Dungeon Requirements Level 10 and above, Set of Daggers, Shield, Main Damage Weapon, Cleaver, Bow and Arrows, Food and some wood stone for repairing. Armor: Any armor will do, unless you want to farm Darfari armor from the tribe for bonus Strength. Attribures for Level 10+: 10 Encumbrance, secondary 10 Grit, tretinary 10 Agility , quartinary 10 Strength. Bonus: Recipies for weapons and craftables. Main story Lore.
Before Entering the Dungeon make sure you have placed bedroll anywhere near it, (walking pass the Climb area and reaching the top is good place for that). Once you've done that Attune the obelisk and the drop by the entrance.
To open the Passage pull any enemy inside this circle plate and kill it with Normal damage, (sometimes killing enemy by bleed or poison doesn't count and passage may not open). As passage opens you can Interract with one of the tablets on the side before entering.
As you get inside once you walk past the look on your right for glowing tablet by the stairs its good one to have. If you need additional level use your daggers to kill the lizards, otherwise they're little clunky to catch. As the picture bellow shows there're some treasures if you like to get, once you are done walk by the end of the Chamber to continue by opening the gate. If you also would like to follow some Lore there are some journals on the ground in almost every room, they're easy sightable. As you interact with them don't move too far away from it, if you do so the Boss whispers will intervene with the journals speech.
The first chamber is your first test, all you have to do here is shoot arrow, throwing axe or javelin into the Aim plate. Wait few seconds and the room will start flooding as it does swim towers the upper area of the chamber and proceed to next one.
This chamber is no different from the previous one mechanics, just it has hidden chest that you can access after the chamber starts to flood.
The Puzzle chamber well, there's easy way to go through, as a beginning it's little of headbutt, but don't panic it's simple one. Before shooting anything drop inside the left cannal and make left turn, then stand on top of the stairs, turn on your First person cam using P on keyboard. Once you've done that find where the plate is and shoot it, then move little and shoot the plate on your right top. Then walk along this cannal as you see another set of stairs stand on them and shoot the other plate, if cannal has flooded swim out on your left then shoot the plate. When the second cannal has also flooded pass over to your left, then swim along the small chamber, to advance toward the next passage. Note: This room has chest on the left side where the plate is toward the second Cannal. Between this chamber and next one there's explorable corridor with another treasure to take, before going deeper.
This chamber is the easiest one to pass, you have few options kill all inside it or just pass through. One enemy by the entrance one on each side left and right, another couple by the exit. Don't use daggers or pierce weapon to kill them rather take blunted one.
This chamber is the longest one from all, there are two possible ways to go through. First if you want the treasure of it drop inside the right cannal follow the wall along unless you reach a rock, which you can use as platform to shoot the plate. After the water starts to pour in swim ahead of you to climb up the terrace where's the chest, then swim the opposite way to access the boss room. Second walk through is the fast one, as you enter the chamber drop inside the left cannal and hug the left walk so you can walk instead of swimming, jump over the pillar then towards the edge, then swim along the collapsed rock. As you slightly climbed on the rock turn left and shoot charged arrow towards, the Plate, one the room starts flooding look the opposite side and start swimming towards the terrace edge. Once the water is filled enough you will be able to jump over by continuously pressing space. If you have succeded it is time for the hardest part.
By entering the boss room walking right or left is no matter, either way gets you to the boss. Before encountering the boss kill the guards, and make sure you are well supplied. As you climb the stairs make sure you have shield equipped to block attacks, try to kite the boss around the yellow area to prevent it from bugging. Once the boss dives in start counting until two and half seconds, then start sprinting on left or right, once you see the boss jumping out of the water, do fast switch to daggers (if you don't have them equipped once she went underwater) and run towards the boss landing area, try to stack as much bleeding as possible. When the boss starts pulling back switch to shield and block attacks, keep moving left or right so the boss can keep track on you to avoid boss getting stuck. Repeat that few times and you are good to go, when the boss dies the water will drain, on the bottom of the acid bath is located book with recipes. To collect materials from the boss body use cleaver.
Known bugs: When you start the encounter the boss won't attack unless you fire an arrow. If you kite the boss too long in Main area section it will glitch, and you will have to walk around unless it is back in Vertical position, otherwise every time she jumps out you won't be able to attack. Sometimes the boss may also move away from the center of the well and will be restricted from actions, if that happens just shorten the range between to continue the confrontation.
Player Mistakes: Not keeping eye on weapons Durability, running out of Food to heal. Shield Block sometimes break after blocking attack. Not timing properly the boss jump. Not having proper positioning. Not Killing the adds before the encounter. Not taking enough Arrows, Repair materials, or been overencumbered.
Speed Clear Guide
Starting by The Dregs Obelisk your aim will be to clean the dungeon as fast as possible. By running from the Start Location, make strafe jump then slide all the way down to the entrance. Once you enter the temple complete the ritual by killing any Darfari inside the Circle to enter the Dungeon.
As you enter you would like to avoid combat as long as possible and shoot arrows preciesely. Once insde the Water chamber cross all the way thru be cautious to get stuck while thrying to jump over objects.
The first chamber is the one that will test your aim accuracy, by running all along it once you see the plate, you goal is to shoot it as quick as you can, once the water starts flowing make sure you make the proper jump to avoid swimming. This will ensure flawless pass without slowing you down.
The second chamer has the same walktrhrough as the first, all about accuracy and proper jump timing.
In this particular chamber is the place where you can mess up a lot. Once Entering don't shoot the middle place first. Instead drop down in the left cannal walk by the stairs and shoot the far plate, then move a bit and aim at middle one, then quickly run to the right cannal stairs and shoot the far plate. By doing the plates in this order the water in the chamber will fill at same time. Only annoying time will be if you miss time your jumps.
The only problem that you may have in this chamber are the gate guardians you could be body blocked by the entrace and the exit. To prevent that from happening once you walked down the stairs from chamber three and you are near the middle of the hallway switch to walk, once the entrance guard starts moving sprint around him. To ensure you won't be blocked on the exit make sure you have enough stamina to sprint around the guards otherwise once they move can block you.
Once you walked down the stairs from chamber four while sprinting jump on the left side inside the water as close as possible near the wall, in this way you can get to shore area where you can sprint instead of swimming, use strafe jump to pass the pillar in the middle of the cannal, before reaching the Corner/end of the side wall make straight jump then swim out. Once you have sight on the plate make sure you have enough stamina before shooting it. After that turn nearly half way bnack and look up, once the flooding starts and water reaches you swim to the terrace, double jump and holding space may be neccessary to make it up.
Once you pass the tunnel taking Left or Right is matter of choice, just run all the way to the boss. Mechanics use shield to prevent been hit, use bow only if the boss is not attacking you to start the encounter. Kite either left or Right unless the boss goes underwater, do fast switch to axe make you once the boss jumps out to not be knocked down, as the boss lands use berserker potion and burst the boss. Be aware of the Skeletal Guards and your Block timing.